Games, systems, and other work.
A collection of Roblox projects I've worked on, from released games to standalone Luau systems.
LUAU • ROBLOX GAME • 50M+ VISITS • SOLO SCRIPTER
SURVIVE THE SNIPER
Solo scripter on a round-based survival game with 50M+ visits, featuring sniper gameplay and progression systems.
LUAU • ROBLOX GAME • 2.3M+ VISITS • HEAD SCRIPTER & CO-OWNER
MINGLE MAYHEM
Head scripter and co-owner of a multiplayer survival game with 2.3M+ visits. Timed rounds, group challenges, and elimination systems drive the experience.
LUAU • ROBLOX GAME • 1.2M+ VISITS • SCRIPTING FIXES
WORLD OF TROLLS
Contributed scripting fixes to a fighting game with 1.2M+ visits, featuring troll characters with unique abilities.
LUAU • GAME SYSTEM
BUILDING & PLACEMENT SYSTEM
Grid based building with rotation and surface snapping.
LUAU • GAME SYSTEM
ROBLOX CHESS SYSTEM
Fully functional chess system with move validation (including en passant).
LUAU • GAME SYSTEM
ZOMBIE PATHFINDING SYSTEM
Zombie AI with dynamic pathfinding, target tracking, and obstacle navigation.
LUAU • GAME SYSTEM
SQUID GAME HIDE & SEEK ROOM GENERATION
Procedural room generation inspired by Squid Game’s Hide & Seek, creating a randomized maze layout each round.
LUAU • GAME SYSTEM
FISCH FISHING SYSTEM RECREATION
Recreation of Fisch’s fishing system with casting, reeling, and catch mechanics.